If you instead kill both, she'll gain the Hand of Vengeance perk (+15% damage with Guns). Reward: If you turn McLafferty and the Van Graffs in to the authorities with evidence, Cass will gain the Calm Heart perk (+50 HP). She won't join you, and you won't be able to begin working on this quest in earnest however, until you've completed the first few objectives of You Can Depend On Me, bought out Cassidy Caravans, and actually recruited Cass as a companion. Trigger: Talk to Cass at the Mojave Outpost. Lupas brain is currently bugged - it increases Rexes current health by 100, but not his maximum - once he takes 100 damage, the benefit is gone forever. Notes: You can also use an NCR Guard Dogs brain for this quest, but Rex will gain no additional perk if you do so.
Reward: If you give Rex Violetta's Brain, he'll receive a speed increase. Rex is now recruited as a companion, and you'll have this quest, to take him to Jacobstown, in your log. Just speak to The King about Rex, then Julie Farkas over at the Old Mormon Fort, and then return to The King with the news that Rex can be healed. Trigger: This quest is acquired as you recruit Rex. There is also an inherent time delay between the triggers - you can not trigger Log 2 until 9 days after Log 1, and you will not hear from Lorenzo or Martimer for 2 days after that. Notes: Ed-E's companion quest require that the robot 'overhear' conversations with certain key NPCs about topics such as the Enclave, Pre-War Technology, etc.
#ALL QUESTS IN FALLOUT NEW VEGAS UPGRADE#
Reward: If you send Ed-E to the Brotherhood of Steel, he'll receive an upgrade to his armor (+8DT), if you send him to the Followers, they'll a-charge up his lazors (~+50% damage, exact amount unconfirmed). Trigger: Recruit Ed-E, then speak to Johnson Nash in Primm, either in his shop (after installing a new Sheriff), or at the Vicki and Vance (when you first arrive in town). These quests are only playable after Dead Money is installed.So, this varies wildly by companion, but I'll try to run down all of them. Goodsprings, Novac, Boulder City, New Vegas Strip NCR fame or 5 scrap metal, conductor, sensor moduleīig Book of Science and Sunset Sarsaparilla star bottle cap Tri-beam laser rifle, Brotherhood of Steel fame
#ALL QUESTS IN FALLOUT NEW VEGAS FULL#
Old Vaquero or Full Maintenance perk for Raul Novac, Camp McCarran or Camp Forlorn Hope, Nellis Air Force Base Overseer's computer password, Vault 3 maintenance keyĢ50 caps and good or bad Karma/NCR infamy Nellis artillery timing details and various amounts of caps New Vegas (and Sierra Madre with Dead Money add-on) casinosĬaps, suites, banned from gambling at the casinosĬaesar's Legion fame and various supplies Positive Karma, 50 bottle caps or negative Karma, 60 XP Vance's lucky hat (optional), Vikki's bonnet (optional), Vance's 9mm submachine gun
These are quests that can be completed for certain rewards, but do not appear in your Pip-Boy. However, you can still fail quest arcs earlier than this due to infamy etc.įor more information on the scenarios surrounding the game end quests see Fallout: New Vegas endings. Once you side with a faction you can change to another faction's quest arc, only if you have not progressed down the preceding faction's quests to the point that you fail the other quest arcs from gaining infamy.Ĭompleting parts of certain quests for a faction will cause you to fail other quest arcs no matter what. The point at which you fail the other factions' quests varies depending on your actions and quests already completed. As you follow the main quest arc for a single faction, the quests for the other factions (with the exception of Independent/Yes Man quests) will fail as you gain infamy for siding against them when you progress through the quests for whichever faction you side with. Main quest arcsįor these quests you must choose one faction to be loyal to.
Note: you can skip the entire story-line of They Went That-a-Way and head straight to The Tops in New Vegas to complete the quest.